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Mapping and Connecting Human Innovations Together

Role
Product Designer & UX Design
Timeline
May 2025 – Present
Team
Julia Liu (Designer)
Claire Miao (Developer)
Richard Socher (Founder)
Skills
Product Design, Systems Thinking, UX Research, Prototyping, Motion Design, Three.js, Blender

A 0–1 Product, 3 People, 1 Idea

Humanity's Tech Tree grew out of Richard Socher's fascination with how technologies connect across history. His goal was to build a platform where people could explore, debate, and document human innovation as a living system.

As the sole designer, I shaped the product from the ground up by prototyping rapidly, testing with users, and iterating until we had something real to ship.

Tech trees exist everywhere. None of them work as products.

They show up in games, research papers, and data visualizations, but they're all static, overwhelming at scale, and impossible to contribute to. No entry points, no interaction, no community.

Humanity's Tech Tree
Kerbal Space Program
Network Graph
Civilization VI
Knowledge Graph
Civilization V
Data Visualization

Layered exploration + community integration.

I redesigned the experience around three pillars: structured navigation, progressive information layering, and contribution-driven engagement.

How might we display and organize nodes to show parts, focus areas, and sections?

Each node reveals its full context on click: description, era, impact score, notable contributors, prerequisites, and related technologies. Nodes are grouped by field and section, so users can see how important each innovation is and where it fits in the larger system.

How might we navigate a timeline that spans thousands of years and surface hundreds of interconnected nodes?

Node search, era filtering, zoom controls, and free scrolling let users move through the timeline at any scale. Progressive disclosure keeps complexity manageable.

How might we drive engagement, personalization, and retention?

Gamified dashboards, contribution tracking, ranking systems, and personalized interaction history give users reasons to come back and make the experience feel like their own.

How might we go beyond the map and create a space for discussion, debate, and connection?

Discussion threads, topic-based conversations, and community profiles turn the graph into a place where people connect over shared interests in technology and innovation.

Ship first, then learn.

We shipped the first version and let real people use it. 2,500+ interactions gave us signal. From there, we dug deeper.

Phase 1: Launch & Initial Data
Phase 1.5: Testing & Other Ideas
Phase 2: User Interviews
Phase 3: User Flow & Usability Testing

What the research told us to build.

Every major design decision traced back to a research finding.

Research Finding Design Decision

14/15 participants

Wanted simpler navigation

Simpler, Minimalist Design

Clean layout, structured zoom, breathing room.

0% clicked external link

Discord was a dead end

In-Platform Community

Built-in messaging, threads, and profiles to grow community directly on the platform.

15/15 participants

Wanted to contribute nodes

User-Generated Nodes

Full metadata: era, impact, prerequisites, contributors.

Competition + replies

Users came back for social feedback

Gamified Dashboard

Rankings, contribution tracking, interaction history.

1 colorblind participant

Couldn't distinguish node categories by color alone

Accessible Visual System

Accessible monochrome palette designed with differentiating shapes and labels.

Designing for AI-native creation.

As the tree grew, manually adding nodes became a bottleneck. I designed an AI Node Builder that lets users describe any technology in natural language and generates a complete node.

How might we use AI to lower the barrier to contributing knowledge?

The AI Node Builder takes a single prompt and generates a complete node. Every AI-generated node is flagged for human review before going live.

AI as co-creator, not replacement. Users who found contributing intimidating could now start their ideas somewhere, with an AI generated assistance. All AI-generated content still goes through human review before publishing, keeping the community in control of what makes it onto the tree.

What shipped. What I learned.

Working under Richard Socher was a great opportunity to learn how research can be made visual and accessible. The most valuable user insights came not from surveys, but from sitting with participants in person and listening to them think aloud. Design is not linear โ€” it's a lot of editing, testing, and revisiting decisions until it feels right. And one colorblind participant reminded me that accessibility is never optional.

Wanna learn about the different researches and insights that were brought up in weekly meetings with the team and talking to researchers in different industries?

Reach out to me at julia[dot]liu05[at]berkeley.edu

Designed and coded with lots of love โค๏ธ, tea ๐Ÿต, and Claude ๐Ÿค–

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